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Isaac Hannaford
Isaac Hannaford
Art Director/Concept Artist/Creator
Seattle, United States

Summary

Art Director at Endeavor One and concept artist, with 19 years experience, Industrial design for Valerian and the City of a thousand Planets, led teams on Bungie's Destiny and Halo: Reach. Experience working on large teams and freelance.

Skills

Concept ArtLook Developmentcharactersdesignillustrationarchitecture3Dart directionvehiclesweapons

Software proficiency

Photoshop
Photoshop
Blender
Blender
3ds Max
3ds Max
ZBrush
ZBrush
Maya
Maya
Sculptris
Sculptris
Unity
Unity
World Machine
World Machine
Terragen
Terragen
After Effects
After Effects

Productions

    • Video Game
      Arashi: Castles of Sin
    • Year
      2021
    • Role
      Art Director
    • Company
      Endeavor One
    • Movie
      Valerian and the City of a Thousand Planets
    • Year
      2017
    • Role
      Concept Artist
    • Company
      Rodeo FX
    • Book
      World of Tanks: Roll Out comic miniseries
    • Year
      2016
    • Role
      Cover Illustrator
    • Company
      Dark Horse Comics
    • Video Game
      Destiny
    • Year
      2014
    • Role
      Lead Concept Artist
    • Company
      Bungie Studios
    • Video Game
      Halo: Reach
    • Year
      2010
    • Role
      Senior Concept Artist/Matte painter
    • Company
      Bungie Studios
    • Video Game
      Halo 3: ODST
    • Year
      2009
    • Role
      Senior Concept Artist
    • Company
      Bungie Studios
    • Video Game
      Halo 3
    • Year
      2007
    • Role
      Senior Concept Artist/Matte painter
    • Company
      Bungie Studios
    • Video Game
      Red Faction: Guerrilla
    • Year
      2009
    • Role
      Concept Artist
    • Company
      Volition
    • Video Game
      Saints Row
    • Year
      2006
    • Role
      concept artist
    • Company
      Volition
    • Video Game
      The Punisher
    • Year
      2004
    • Role
      Concept Artist
    • Company
      Volition

Experience

  • Director of Art at EndeavorOne Inc.
    Seattle, United States of America
    July 2015 - Present

    Director of Art for the studio serving as primary concept artist and director on 4 Virtual Reality games

  • Concept Artist at Liquid Development
    Seattle, United States of America
    June 2018 - August 2018

    contributed designs for the new multiplayer spartans for Halo: Infinite

  • Senior concept artist at Rodeo FX
    Montreal/Seattle, Canada
    December 2016 - April 2016

    Senior concept artist doing industrial design for film project

  • Founder, Art Director, Illustrator, Concept Artist at Isaac Hannaford Art LLC
    Seattle, United States of America
    August 2014 - Present

    Freelance and Contract work for hire.

    Clients include:

    Rodeo FX

    Kunlun Hui

    Microsoft 343 industries

    Dark Horse Comics

    Edgmont Publishing

    Highwire Games

    Wired Games

    Lood Crate Inc.

    Simon and Schuster

    V1 Interactive

    Endeavor One

    Camoflage

  • Senior Concept Artist at Oculus VR
    Seattle, United States of America
    May 2015 - October 2015

    Senior concept artist working on various internal projects

  • Senior Concept Artist at 5th Cell
    Bellevue, United States of America
    February 2015 - April 2015

  • Lead Concept Artist at Bungie Studios
    Bellevue, United States of America
    October 2005 - July 2014

  • Senior Concept Artist at Volition Inc.
    Champaign , United States of America
    January 2003 - September 2005

  • Concept Artist at Valve Corporation
    Redmond, United States of America
    June 2002 - August 2002